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Zein Marwan
Zein Marwan

Make your floors look realistic and unique with Floor Generator 2.10 for 3ds Max 2020


How to Download and Install Floor Generator for 3ds Max 2020




If you are looking for a way to create realistic and detailed floor objects in 3ds Max, you might want to try Floor Generator. Floor Generator is a plugin that generates floor objects consisting of individual boards that can easily be textured using MultiTexture. Its a great tool if youre doing architecture visualization and need to make floors that are not going to tile and that you can see up close without any pixelation.




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Download: https://www.google.com/url?q=https%3A%2F%2Ft.co%2FqfWyNPilqt&sa=D&sntz=1&usg=AOvVaw0fM8_ASYmoNxiu9sGC9XsX



What is Floor Generator?




A plugin for creating realistic floor objects




Floor Generator is a plugin for 3ds Max that allows you to create floor objects inside any closed 2D shape object or on flat objects. You can control the width, length, grout size, extrude height, bevel size, and rotation of each board. You can also randomly rotate, offset, and tilt the boards to create more variation and realism.


Supports different floor patterns and textures




Floor Generator supports five types of floor patterns: standard, herringbone, chevron, basket weave, and hexagon. You can switch between them using the drop-down menu in the modifier panel. You can also assign textures to the boards using MultiTexture Map or other shaders. MultiTexture Map is a plugin that allows you to randomly assign multiple textures to an object based on its material IDs.


Compatible with 3ds Max 2013 to 2024




Floor Generator works with 3ds Max versions from 2013 to 2024. It is compatible with any renderer and supports interactive viewport previews. It also has a built-in update feature that checks for new versions online.


How to Download Floor Generator?




Go to the CG-Source website and choose the free or full version




To download Floor Generator, you need to go to the CG-Source website and choose between the free or full version. The free version only supports the standard floor pattern, while the full version includes all five floor patterns. The full version costs 29 per license, which is perpetual. You can also download MultiTexture Map for free from the same website.


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Unzip the downloaded file and copy the appropriate version to the 3ds Max plugins folder




After downloading Floor Generator, you need to unzip the file and copy the appropriate version (32-bit or 64-bit) to your 3ds Max plugins folder. The plugins folder is usually located in C:\Program Files\Autodesk\3ds Max 2020\plugins or a similar path depending on your installation. You need to do the same for MultiTexture Map if you want to use it.


Restart 3ds Max if it is open




If you have 3ds Max open, you need to restart it for the plugin to load. You can check if Floor Generator is installed by going to Create > Geometry > FloorGenerator. You should see a button with the Floor Generator logo on it.


How to Install Floor Generator?




Create a closed 2D shape or a flat object in 3ds Max




To use Floor Generator, you need to create a closed 2D shape or a flat object in 3ds Max. This can be a spline, a polygon, or any other object that has a flat surface. You can also use the built-in shapes in 3ds Max, such as rectangle, circle, or ngon. Make sure the object is facing up and has no holes or gaps.


Go to Create > Geometry > FloorGenerator and click on the object




Once you have your object ready, go to Create > Geometry > FloorGenerator and click on the object. This will apply the Floor Generator modifier to the object and create a floor object on top of it. You can see the floor object in the viewport and modify its settings in the modifier panel.


Adjust the floor settings and variation parameters in the modifier panel




In the modifier panel, you can adjust the floor settings and variation parameters to customize your floor object. You can change the floor pattern, the board size, the grout size, the extrude height, and the bevel size. You can also add random rotation, offset, and tilt to the boards to create more realism. You can see the changes in real-time in the viewport.


How to Use Floor Generator?




Choose the floor pattern from the drop-down menu




The first thing you need to do is choose the floor pattern from the drop-down menu in the modifier panel. You can choose between standard, herringbone, chevron, basket weave, and hexagon patterns. Each pattern has its own characteristics and advantages depending on the type of floor you want to create.


Control the width, length, grout size, and extrude height of the boards




The next thing you need to do is control the width, length, grout size, and extrude height of the boards. These parameters affect how big and thick each board is and how much space there is between them. You can use the sliders or type in values in the modifier panel. You can also use different units such as meters, centimeters, inches, or feet.


Randomly rotate, offset, and tilt the boards for more realism




The last thing you need to do is randomly rotate, offset, and tilt the boards for more realism. These parameters add variation and imperfection to each board so that they look more natural and less uniform. You can use the sliders or type in values in the modifier panel. You can also use different ranges for each parameter to control how much randomness you want.


Assign textures using MultiTexture Map or other shaders




After you have created your floor object, you can assign textures to it using MultiTexture Map or other shaders. MultiTexture Map is a plugin that allows you to randomly assign multiple textures to an object based on its material IDs. You can download it for free from CG-Source. To use MultiTexture Map, you need to create a material with MultiTexture Map as its diffuse map and assign it to your floor object. Then you need to load multiple textures into MultiTexture Map and set their material IDs according to your floor pattern. If you don't want to use MultiTexture Map, you can also use other shaders to assign textures to your floor object. For example, you can use the standard 3ds Max material, the V-Ray material, or the Corona material. You just need to make sure that the textures match the material IDs of your floor pattern and that they have enough resolution and quality.


What are the Benefits of Floor Generator?




Saves time and effort in modeling complex floor objects




One of the main benefits of Floor Generator is that it saves you time and effort in modeling complex floor objects. Instead of manually creating each board and arranging them in a pattern, you can simply use Floor Generator to generate a floor object in seconds. You can also easily modify the floor settings and variation parameters without affecting the original object.


Creates high-quality and non-repeating floor patterns




Another benefit of Floor Generator is that it creates high-quality and non-repeating floor patterns. Unlike using a single texture map that can cause tiling and repetition, Floor Generator uses multiple textures and randomizes them for each board. This creates a more realistic and natural-looking floor that can withstand close-up views and high-resolution renders.


Works well with any renderer and viewport preview




A third benefit of Floor Generator is that it works well with any renderer and viewport preview. Floor Generator is compatible with any renderer that supports 3ds Max, such as V-Ray, Corona, Arnold, or Scanline. It also supports interactive viewport previews, such as Nitrous or Quicksilver. You can see how your floor object looks like in diffe


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